/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var PutTileAt: (tile: any, tileX: any, tileY: any, recalculateFaces: any, layer: any) => any; declare var WorldToTileX: any; declare var WorldToTileY: any; /** * Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either * an index or a Tile object. If you pass in a Tile, all attributes will be copied over to the * specified location. If you pass in an index, only the index at the specified location will be * changed. Collision information will be recalculated at the specified location. * * @function Phaser.Tilemaps.Components.PutTileAtWorldXY * @private * @since 3.0.0 * * @param {(integer|Phaser.Tilemaps.Tile)} tile - The index of this tile to set or a Tile object. * @param {integer} worldX - [description] * @param {integer} worldY - [description] * @param {boolean} [recalculateFaces=true] - [description] * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map. */ declare var PutTileAtWorldXY: (tile: any, worldX: any, worldY: any, recalculateFaces: any, camera: any, layer: any) => any;