/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Tile: any; declare var IsInLayerBounds: any; declare var CalculateFacesAt: (tileX: any, tileY: any, layer: any) => any; declare var SetTileCollision: any; /** * Puts a tile at the given tile coordinates in the specified layer. You can pass in either an index * or a Tile object. If you pass in a Tile, all attributes will be copied over to the specified * location. If you pass in an index, only the index at the specified location will be changed. * Collision information will be recalculated at the specified location. * * @function Phaser.Tilemaps.Components.PutTileAt * @private * @since 3.0.0 * * @param {(integer|Phaser.Tilemaps.Tile)} tile - The index of this tile to set or a Tile object. * @param {integer} tileX - [description] * @param {integer} tileY - [description] * @param {boolean} [recalculateFaces=true] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map. */ declare var PutTileAt: (tile: any, tileX: any, tileY: any, recalculateFaces: any, layer: any) => any;