/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetTilesWithin: any; declare var WorldToTileX: any; declare var WorldToTileY: any; /** * Gets the tiles in the given rectangular area (in world coordinates) of the layer. * * @function Phaser.Tilemaps.Components.GetTilesWithinWorldXY * @private * @since 3.0.0 * * @param {number} worldX - [description] * @param {number} worldY - [description] * @param {number} width - [description] * @param {number} height - [description] * @param {object} [filteringOptions] - Optional filters to apply when getting the tiles. * @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have * -1 for an index. * @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on * at least one side. * @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that * have at least one interesting face. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile[]} Array of Tile objects. */ declare var GetTilesWithinWorldXY: (worldX: any, worldY: any, width: any, height: any, filteringOptions: any, camera: any, layer: any) => any;