/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetTileAt: any; declare var WorldToTileX: any; declare var WorldToTileY: any; /** * Gets a tile at the given world coordinates from the given layer. * * @function Phaser.Tilemaps.Components.GetTileAtWorldXY * @private * @since 3.0.0 * * @param {number} worldX - X position to get the tile from (given in pixels) * @param {number} worldY - Y position to get the tile from (given in pixels) * @param {boolean} [nonNull=false] - If true, function won't return null for empty tiles, but a Tile * object with an index of -1. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates * were invalid. */ declare var GetTileAtWorldXY: (worldX: any, worldY: any, nonNull: any, camera: any, layer: any) => any;