/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Searches the entire map layer for the first tile matching the given index, then returns that Tile * object. If no match is found, it returns null. The search starts from the top-left tile and * continues horizontally until it hits the end of the row, then it drops down to the next column. * If the reverse boolean is true, it scans starting from the bottom-right corner traveling up to * the top-left. * * @function Phaser.Tilemaps.Components.FindByIndex * @private * @since 3.0.0 * * @param {integer} index - The tile index value to search for. * @param {integer} [skip=0] - The number of times to skip a matching tile before returning. * @param {boolean} [reverse=false] - If true it will scan the layer in reverse, starting at the * bottom-right. Otherwise it scans from the top-left. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {?Phaser.Tilemaps.Tile} The first (or n skipped) tile with the matching index. */ declare var FindByIndex: (findIndex: any, skip: any, reverse: any, layer: any) => any;