/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetTilesWithin: any; declare var CalculateFacesWithin: (tileX: any, tileY: any, width: any, height: any, layer: any) => void; declare var SetTileCollision: any; /** * Sets the tiles in the given rectangular area (in tile coordinates) of the layer with the * specified index. Tiles will be set to collide if the given index is a colliding index. * Collision information in the region will be recalculated. * * @function Phaser.Tilemaps.Components.Fill * @private * @since 3.0.0 * * @param {integer} index - [description] * @param {integer} [tileX=0] - [description] * @param {integer} [tileY=0] - [description] * @param {integer} [width=max width based on tileX] - [description] * @param {integer} [height=max height based on tileY] - [description] * @param {boolean} [recalculateFaces=true] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare var Fill: (index: any, tileX: any, tileY: any, width: any, height: any, recalculateFaces: any, layer: any) => void;