/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetTilesWithin: any; declare var CalculateFacesWithin: (tileX: any, tileY: any, width: any, height: any, layer: any) => void; /** * Copies the tiles in the source rectangular area to a new destination (all specified in tile * coordinates) within the layer. This copies all tile properties & recalculates collision * information in the destination region. * * @function Phaser.Tilemaps.Components.Copy * @private * @since 3.0.0 * * @param {integer} srcTileX - [description] * @param {integer} srcTileY - [description] * @param {integer} width - [description] * @param {integer} height - [description] * @param {integer} destTileX - [description] * @param {integer} destTileY - [description] * @param {boolean} [recalculateFaces=true] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare var Copy: (srcTileX: any, srcTileY: any, width: any, height: any, destTileX: any, destTileY: any, recalculateFaces: any, layer: any) => void;