/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetTileAt: any; declare var GetTilesWithin: any; /** * Calculates interesting faces within the rectangular area specified (in tile coordinates) of the * layer. Interesting faces are used internally for optimizing collisions against tiles. This method * is mostly used internally. * * @function Phaser.Tilemaps.Components.CalculateFacesWithin * @private * @since 3.0.0 * * @param {integer} tileX - [description] * @param {integer} tileY - [description] * @param {integer} width - [description] * @param {integer} height - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare var CalculateFacesWithin: (tileX: any, tileY: any, width: any, height: any, layer: any) => void;