/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetTileAt: any; /** * Calculates interesting faces at the given tile coordinates of the specified layer. Interesting * faces are used internally for optimizing collisions against tiles. This method is mostly used * internally to optimize recalculating faces when only one tile has been changed. * * @function Phaser.Tilemaps.Components.CalculateFacesAt * @private * @since 3.0.0 * * @param {integer} tileX - The x coordinate. * @param {integer} tileY - The y coordinate. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare var CalculateFacesAt: (tileX: any, tileY: any, layer: any) => any;