/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var imageHeight: number; /** * @function addFrame * @private * @since 3.0.0 */ declare var addFrame: (texture: any, sourceIndex: any, name: any, frame: any) => void; /** * Parses a Unity YAML File and creates Frames in the Texture. * For more details about Sprite Meta Data see https://docs.unity3d.com/ScriptReference/SpriteMetaData.html * * @function Phaser.Textures.Parsers.UnityYAML * @memberOf Phaser.Textures.Parsers * @private * @since 3.0.0 * * @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to. * @param {integer} sourceIndex - The index of the TextureSource. * @param {object} yaml - The YAML data. * * @return {Phaser.Textures.Texture} The Texture modified by this parser. */ declare var UnityYAML: (texture: any, sourceIndex: any, yaml: any) => any;