/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetFastValue: any; /** * Parses a Sprite Sheet and adds the Frames to the Texture, where the Sprite Sheet is stored as a frame within an Atlas. * * In Phaser terminology a Sprite Sheet is a texture containing different frames, but each frame is the exact * same size and cannot be trimmed or rotated. * * @function Phaser.Textures.Parsers.SpriteSheetFromAtlas * @memberOf Phaser.Textures.Parsers * @private * @since 3.0.0 * * @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to. * @param {Phaser.Textures.Frame} frame - The Frame that contains the Sprite Sheet. * @param {object} config - An object describing how to parse the Sprite Sheet. * @param {number} config.frameWidth - Width in pixels of a single frame in the sprite sheet. * @param {number} [config.frameHeight] - Height in pixels of a single frame in the sprite sheet. Defaults to frameWidth if not provided. * @param {number} [config.startFrame=0] - [description] * @param {number} [config.endFrame=-1] - [description] * @param {number} [config.margin=0] - If the frames have been drawn with a margin, specify the amount here. * @param {number} [config.spacing=0] - If the frames have been drawn with spacing between them, specify the amount here. * * @return {Phaser.Textures.Texture} The Texture modified by this parser. */ declare var SpriteSheetFromAtlas: (texture: any, frame: any, config: any) => any;