/** * @author Richard Davey * @author Pavle Goloskokovic (http://prunegames.com) * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var BaseSoundManager: any; declare var Class: any; declare var HTML5AudioSound: any; /** * HTML5 Audio implementation of the Sound Manager. * * @class HTML5AudioSoundManager * @extends Phaser.Sound.BaseSoundManager * @memberOf Phaser.Sound * @constructor * @since 3.0.0 * * @param {Phaser.Game} game - Reference to the current game instance. */ declare var HTML5AudioSoundManager: any;