/** * @author Richard Davey * @author Pavle Goloskokovic (http://prunegames.com) * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var HTML5AudioSoundManager: any; declare var NoAudioSoundManager: any; declare var WebAudioSoundManager: any; /** * Creates a Web Audio, HTML5 Audio or No Audio Sound Manager based on config and device settings. * * Be aware of https://developers.google.com/web/updates/2017/09/autoplay-policy-changes * * @function Phaser.Sound.SoundManagerCreator * @since 3.0.0 * * @param {Phaser.Game} game - Reference to the current game instance. */ declare var SoundManagerCreator: any;