/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; declare var CONST: { VERSION: string; BlendModes: any; ScaleModes: any; AUTO: number; CANVAS: number; WEBGL: number; HEADLESS: number; FOREVER: number; /** * The array in which all of the scenes are kept. * * @name Phaser.Scenes.SceneManager#scenes * @type {array} * @since 3.0.0 */ NONE: number; UP: number; DOWN: number; LEFT: number; RIGHT: number; }; declare var GetValue: any; declare var NOOP: any; declare var Scene: any; declare var Systems: any; /** * @classdesc * The Scene Manager. * * The Scene Manager is a Game level system, responsible for creating, processing and updating all of the * Scenes in a Game instance. * * * @class SceneManager * @memberOf Phaser.Scenes * @constructor * @since 3.0.0 * * @param {Phaser.Game} game - The Phaser.Game instance this Scene Manager belongs to. * @param {object} sceneConfig - Scene specific configuration settings. */ declare var SceneManager: any;