/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetFastValue: any; declare var UppercaseFirst: any; /** * Builds an array of which physics plugins should be activated for the given Scene. * * @function Phaser.Scenes.GetPhysicsPlugins * @since 3.0.0 * * @param {Phaser.Scenes.Systems} sys - The scene system to get the physics systems of. * * @return {array} An array of Physics systems to start for this Scene. */ declare var GetPhysicsPlugins: (sys: any) => any[];