/** * @author Richard Davey * @author Felipe Alfonso <@bitnenfer> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; declare var ShaderSourceFS: any; declare var TextureTintPipeline: any; declare var LIGHT_COUNT: number; /** * @classdesc * ForwardDiffuseLightPipeline implements a forward rendering approach for 2D lights. * This pipeline extends TextureTintPipeline so it implements all it's rendering functions * and batching system. * * @class ForwardDiffuseLightPipeline * @extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline * @memberOf Phaser.Renderer.WebGL.Pipelines * @constructor * @since 3.0.0 * * @param {object} config - [description] */ declare var ForwardDiffuseLightPipeline: any;