/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var roundPixels: boolean; /** * No scaling, anchor, rotation or effects, literally draws the frame directly to the canvas. * * @function Phaser.Renderer.Canvas.BlitImage * @since 3.0.0 * * @param {number} dx - The x coordinate to render the Frame to. * @param {number} dy - The y coordinate to render the Frame to. * @param {Phaser.Textures.Frame} frame - The Frame to render. */ declare var BlitImage: any;