/** * @author Richard Davey * @author Felipe Alfonso <@bitnenfer> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var BlitImage: any; declare var CanvasSnapshot: any; declare var Class: any; declare var CONST: { VERSION: string; BlendModes: any; ScaleModes: any; AUTO: number; CANVAS: number; WEBGL: number; HEADLESS: number; FOREVER: number; NONE: number; /** * [description] * * @name Phaser.Renderer.Canvas.CanvasRenderer#width * @type {number} * @since 3.0.0 */ UP: number; DOWN: number; LEFT: number; RIGHT: number; }; declare var DrawImage: any; declare var GetBlendModes: any; declare var ScaleModes: any; declare var Smoothing: any; /** * @classdesc * [description] * * @class CanvasRenderer * @memberOf Phaser.Renderer.Canvas * @constructor * @since 3.0.0 * * @param {Phaser.Game} game - The Phaser Game instance that owns this renderer. */ declare var CanvasRenderer: any;