/** * The `Matter.Engine` module contains methods for creating and manipulating engines. * An engine is a controller that manages updating the simulation of the world. * See `Matter.Runner` for an optional game loop utility. * * See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). * * @class Engine */ declare var Engine: any; declare var World: any; declare var Sleeping: any; declare var Resolver: {}; declare var Pairs: {}; declare var Metrics: any; declare var Grid: {}; declare var Events: any; declare var Composite: any; declare var Constraint: any; declare var Common: any; declare var Body: any;