/** * The `Matter.Body` module contains methods for creating and manipulating body models. * A `Matter.Body` is a rigid body that can be simulated by a `Matter.Engine`. * Factories for commonly used body configurations (such as rectangles, circles and other polygons) can be found in the module `Matter.Bodies`. * * See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples). * @class Body */ declare var Body: any; declare var Vertices: any; declare var Vector: any; declare var Sleeping: any; declare var Common: any; declare var Bounds: any; declare var Axes: any;