/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Body: any; /** * [description] * * @name Phaser.Physics.Matter.Components.Static * @since 3.0.0 */ declare var Static: { /** * [description] * * @method Phaser.Physics.Matter.Components.Static#setStatic * @since 3.0.0 * * @param {boolean} value - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setStatic: (value: any) => any; /** * [description] * * @method Phaser.Physics.Matter.Components.Static#isStatic * @since 3.0.0 * * @return {boolean} [description] */ isStatic: () => any; };