/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Body: any; /** * [description] * * @name Phaser.Physics.Matter.Components.Force * @since 3.0.0 */ declare var Force: { /** * [description] * * @method Phaser.Physics.Matter.Components.Force#applyForce * @since 3.0.0 * * @param {Phaser.Math.Vector2} force - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ applyForce: (force: any) => any; /** * [description] * * @method Phaser.Physics.Matter.Components.Force#applyForceFrom * @since 3.0.0 * * @param {Phaser.Math.Vector2} position - [description] * @param {Phaser.Math.Vector2} force - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ applyForceFrom: (position: any, force: any) => any; /** * [description] * * @method Phaser.Physics.Matter.Components.Force#thrust * @since 3.0.0 * * @param {number} speed - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ thrust: (speed: any) => any; /** * [description] * * @method Phaser.Physics.Matter.Components.Force#thrustLeft * @since 3.0.0 * * @param {number} speed - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ thrustLeft: (speed: any) => any; /** * [description] * * @method Phaser.Physics.Matter.Components.Force#thrustRight * @since 3.0.0 * * @param {number} speed - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ thrustRight: (speed: any) => any; /** * [description] * * @method Phaser.Physics.Matter.Components.Force#thrustBack * @since 3.0.0 * * @param {number} speed - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ thrustBack: (speed: any) => any; };