/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Matter.Components.Collision * @since 3.0.0 */ declare var Collision: { /** * [description] * * @method Phaser.Physics.Matter.Components.Collision#setCollisionCategory * @since 3.0.0 * * @param {number} value - Unique category bitfield. * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setCollisionCategory: (value: any) => any; /** * [description] * * @method Phaser.Physics.Matter.Components.Collision#setCollisionGroup * @since 3.0.0 * * @param {number} value - Unique group index. * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setCollisionGroup: (value: any) => any; /** * [description] * * @method Phaser.Physics.Matter.Components.Collision#setCollidesWith * @since 3.0.0 * * @param {(number|number[])} categories - A unique category bitfield, or an array of them. * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setCollidesWith: (categories: any) => any; };