/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Impact.Components.SetGameObject * @since 3.0.0 */ declare var SetGameObject: { /** * [description] * * @method Phaser.Physics.Impact.Components.SetGameObject#setGameObject * @since 3.0.0 * * @param {Phaser.GameObjects.GameObject} gameObject - [description] * @param {boolean} [sync=true] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setGameObject: (gameObject: any, sync: any) => any; /** * [description] * * @method Phaser.Physics.Impact.Components.SetGameObject#syncGameObject * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ syncGameObject: () => any; };