/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Impact.Components.Gravity * @since 3.0.0 */ declare var Gravity: { /** * [description] * * @method Phaser.Physics.Impact.Components.Gravity#setGravity * @since 3.0.0 * * @param {number} value - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setGravity: (x: any, y: any) => any; setGravityX: (x: any) => any; setGravityY: (y: any) => any; };