/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Impact.Components.Friction * @since 3.0.0 */ declare var Friction: { /** * [description] * * @method Phaser.Physics.Impact.Components.Friction#setFrictionX * @since 3.0.0 * * @param {number} x - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setFriction: (x: any, y: any) => any; setFrictionX: (x: any) => any; setFrictionY: (y: any) => any; };