/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Impact.Components.Debug * @since 3.0.0 */ declare var Debug: { /** * [description] * * @method Phaser.Physics.Impact.Components.Debug#setDebug * @since 3.0.0 * * @param {boolean} showBody - [description] * @param {boolean} showVelocity - [description] * @param {number} bodyColor - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setDebug: (showBody: any, showVelocity: any, bodyColor: any) => any; setDebugBodyColor: (value: any) => any; debugShowBody: { get: () => any; set: (value: any) => void; }; debugShowVelocity: { get: () => any; set: (value: any) => void; }; debugBodyColor: { get: () => any; set: (value: any) => void; }; };