/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var COLLIDES: any; /** * @callback CollideCallback * * @param {Phaser.Physics.Impact.Body} body - [description] * @param {Phaser.Physics.Impact.Body} other - [description] * @param {string} axis - [description] */ /** * [description] * * @name Phaser.Physics.Impact.Components.Collides * @since 3.0.0 */ declare var Collides: { _collideCallback: any; _callbackScope: any; /** * [description] * * @method Phaser.Physics.Impact.Components.Collides#setCollideCallback * @since 3.0.0 * * @param {CollideCallback} callback - [description] * @param {*} scope - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setCollideCallback: (callback: any, scope: any) => any; /** * [description] * * @method Phaser.Physics.Impact.Components.Collides#setCollidesNever * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setCollidesNever: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.Collides#setLiteCollision * @since 3.6.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setLiteCollision: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.Collides#setPassiveCollision * @since 3.6.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setPassiveCollision: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.Collides#setActiveCollision * @since 3.6.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setActiveCollision: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.Collides#setFixedCollision * @since 3.6.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setFixedCollision: () => any; /** * [description] * * @name Phaser.Physics.Impact.Components.Collides#collides * @type {number} * @since 3.0.0 */ collides: { get: () => any; set: (value: any) => void; }; };