/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var TYPE: any; /** * [description] * * @name Phaser.Physics.Impact.Components.CheckAgainst * @since 3.0.0 */ declare var CheckAgainst: { /** * [description] * * @method Phaser.Physics.Impact.Components.CheckAgainst#setAvsB * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setAvsB: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.CheckAgainst#setBvsA * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setBvsA: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstNone * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setCheckAgainstNone: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstA * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setCheckAgainstA: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstB * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setCheckAgainstB: () => any; /** * [description] * * @name Phaser.Physics.Impact.Components.CheckAgainst#checkAgainst * @type {number} * @since 3.0.0 */ checkAgainst: { get: () => any; set: (value: any) => void; }; };