/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var TYPE: any; /** * [description] * * @name Phaser.Physics.Impact.Components.BodyType * @since 3.0.0 */ declare var BodyType: { /** * [description] * * @method Phaser.Physics.Impact.Components.BodyType#getBodyType * @since 3.0.0 * * @return {number} [description] */ getBodyType: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.BodyType#setTypeNone * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setTypeNone: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.BodyType#setTypeA * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setTypeA: () => any; /** * [description] * * @method Phaser.Physics.Impact.Components.BodyType#setTypeB * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setTypeB: () => any; };