/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Impact.Components.BodyScale * @since 3.0.0 */ declare var BodyScale: { /** * [description] * * @method Phaser.Physics.Impact.Components.BodyScale#setBodySize * @since 3.0.0 * * @param {number} width - [description] * @param {number} [height=width] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setBodySize: (width: any, height: any) => any; /** * [description] * * @method Phaser.Physics.Impact.Components.BodyScale#setBodyScale * @since 3.0.0 * * @param {number} scaleX - [description] * @param {number} [scaleY] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setBodyScale: (scaleX: any, scaleY: any) => any; };