/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var ProcessTileSeparationY: (body: any, y: any) => void; /** * Check the body against the given tile on the Y axis. * * @function Phaser.Physics.Arcade.Tilemap.TileCheckY * @since 3.0.0 * * @param {Phaser.Physics.Arcade.Body} body - The Body object to separate. * @param {Phaser.Tilemaps.Tile} tile - The tile to check. * @param {number} tileTop - [description] * @param {number} tileBottom - [description] * @param {number} tileBias - [description] * * @return {number} The amount of separation that occurred. */ declare var TileCheckY: any;