/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var TileCheckX: any; declare var TileCheckY: any; declare var TileIntersectsBody: any; /** * The core separation function to separate a physics body and a tile. * * @function Phaser.Physics.Arcade.Tilemap.SeparateTile * @since 3.0.0 * * @param {number} i - [description] * @param {Phaser.Physics.Arcade.Body} body - The Body object to separate. * @param {Phaser.Tilemaps.Tile} tile - The tile to collide against. * @param {Phaser.Geom.Rectangle} tileWorldRect - [description] * @param {(Phaser.Tilemaps.DynamicTilemapLayer|Phaser.Tilemaps.StaticTilemapLayer)} tilemapLayer - The tilemapLayer to collide against. * @param {number} tileBias - [description] * * @return {boolean} Returns true if the body was separated, otherwise false. */ declare var SeparateTile: any;