/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Internal function to process the separation of a physics body from a tile. * * @function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationY * @since 3.0.0 * * @param {Phaser.Physics.Arcade.Body} body - The Body object to separate. * @param {number} y - The y separation amount. */ declare var ProcessTileSeparationY: (body: any, y: any) => void;