/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var CONST: { VERSION: string; BlendModes: any; ScaleModes: any; AUTO: number; CANVAS: number; WEBGL: number; HEADLESS: number; FOREVER: number; NONE: number; UP: number; DOWN: number; LEFT: number; RIGHT: number; }; declare var Extend: any; /** * @callback ArcadePhysicsCallback * * @param {Phaser.GameObjects.GameObject} object1 - [description] * @param {Phaser.GameObjects.GameObject} object2 - [description] */ /** * @namespace Phaser.Physics.Arcade */ declare var Arcade: { ArcadePhysics: any; Body: any; Collider: any; Factory: any; Group: any; Image: any; Sprite: any; StaticBody: any; StaticGroup: any; World: any; };