/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Arcade.Components.Mass * @since 3.0.0 */ declare var Mass: { /** * [description] * * @method Phaser.Physics.Arcade.Components.Mass#setMass * @since 3.0.0 * * @param {number} value - [description] * * @return {this} This Game Object. */ setMass: (value: any) => any; };