/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Arcade.Components.Immovable * @since 3.0.0 */ declare var Immovable: { /** * [description] * * @method Phaser.Physics.Arcade.Components.Immovable#setImmovable * @since 3.0.0 * * @param {boolean} [value=true] - [description] * * @return {this} This Game Object. */ setImmovable: (value: any) => any; };