/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Arcade.Components.Debug * @since 3.0.0 */ declare var Debug: { /** * [description] * * @method Phaser.Physics.Arcade.Components.Debug#setDebug * @since 3.0.0 * * @param {boolean} showBody - [description] * @param {boolean} showVelocity - [description] * @param {number} bodyColor - [description] * * @return {this} This Game Object. */ setDebug: (showBody: any, showVelocity: any, bodyColor: any) => any; /** * [description] * * @method Phaser.Physics.Arcade.Components.Debug#setDebugBodyColor * @since 3.0.0 * * @param {number} value - [description] * * @return {this} This Game Object. */ setDebugBodyColor: (value: any) => any; /** * [description] * * @name Phaser.Physics.Arcade.Components.Debug#debugShowBody * @type {boolean} * @since 3.0.0 */ debugShowBody: { get: () => any; set: (value: any) => void; }; /** * [description] * * @name Phaser.Physics.Arcade.Components.Debug#debugShowVelocity * @type {boolean} * @since 3.0.0 */ debugShowVelocity: { get: () => any; set: (value: any) => void; }; /** * [description] * * @name Phaser.Physics.Arcade.Components.Debug#debugBodyColor * @type {number} * @since 3.0.0 */ debugBodyColor: { get: () => any; set: (value: any) => void; }; };