/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @name Phaser.Physics.Arcade.Components.Acceleration * @since 3.0.0 */ declare var Acceleration: { /** * [description] * * @method Phaser.Physics.Arcade.Components.Acceleration#setAcceleration * @since 3.0.0 * * @param {number} x - The horizontal acceleration * @param {number} [y=x] - The vertical acceleration * * @return {this} This Game Object. */ setAcceleration: (x: any, y: any) => any; /** * [description] * * @method Phaser.Physics.Arcade.Components.Acceleration#setAccelerationX * @since 3.0.0 * * @param {number} value - The horizontal acceleration * * @return {this} This Game Object. */ setAccelerationX: (value: any) => any; /** * [description] * * @method Phaser.Physics.Arcade.Components.Acceleration#setAccelerationY * @since 3.0.0 * * @param {number} value - The vertical acceleration * * @return {this} This Game Object. */ setAccelerationY: (value: any) => any; };