/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var CircleContains: any; declare var Class: any; declare var CONST: { VERSION: string; BlendModes: any; ScaleModes: any; AUTO: number; CANVAS: number; WEBGL: number; HEADLESS: number; /** * [description] * * @name Phaser.Physics.Arcade.StaticBody#gameObject * @type {Phaser.GameObjects.GameObject} * @since 3.0.0 */ FOREVER: number; NONE: number; UP: number; DOWN: number; LEFT: number; RIGHT: number; }; declare var RectangleContains: any; declare var Vector2: any; /** * @classdesc * [description] * * @class StaticBody * @memberOf Phaser.Physics.Arcade * @constructor * @since 3.0.0 * * @param {Phaser.Physics.Arcade.World} world - [description] * @param {Phaser.GameObjects.GameObject} gameObject - [description] */ declare var StaticBody: any;