/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var ArcadeImage: any; declare var ArcadeSprite: any; declare var Class: any; declare var CONST: { VERSION: string; BlendModes: any; ScaleModes: any; AUTO: number; CANVAS: number; WEBGL: number; HEADLESS: number; FOREVER: number; NONE: number; UP: number; DOWN: number; LEFT: number; RIGHT: number; }; declare var PhysicsGroup: any; declare var StaticPhysicsGroup: any; /** * @classdesc * The Arcade Physics Factory allows you to easily create Arcade Physics enabled Game Objects. * Objects that are created by this Factory are automatically added to the physics world. * * @class Factory * @memberOf Phaser.Physics.Arcade * @constructor * @since 3.0.0 * * @param {Phaser.Physics.Arcade.World} world - The Arcade Physics World instance. */ declare var Factory: any;