/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; /** * @classdesc * [description] * * @class Collider * @memberOf Phaser.Physics.Arcade * @constructor * @since 3.0.0 * * @param {Phaser.Physics.Arcade.World} world - [description] * @param {boolean} overlapOnly - [description] * @param {ArcadeColliderType} object1 - The first object to check for collision. * @param {ArcadeColliderType} object2 - The second object to check for collision. * @param {ArcadePhysicsCallback} collideCallback - The callback to invoke when the two objects collide. * @param {ArcadePhysicsCallback} processCallback - The callback to invoke when the two objects collide. Must return a boolean. * @param {any} callbackContext - The scope in which to call the callbacks. */ declare var Collider: any;