/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare function P3(t: any, p: any): number; /** * A cubic bezier interpolation method. * * @function Phaser.Math.Interpolation.CubicBezier * @since 3.0.0 * * @param {number} t - The percentage of interpolation, between 0 and 1. * @param {number} p0 - The start point. * @param {number} p1 - The first control point. * @param {number} p2 - The second control point. * @param {number} p3 - The end point. * * @return {number} The interpolated value. */ declare var CubicBezierInterpolation: (t: any, p0: any, p1: any, p2: any, p3: any) => number;