/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var CONST: { VERSION: string; BlendModes: any; ScaleModes: any; AUTO: number; CANVAS: number; WEBGL: number; HEADLESS: number; FOREVER: number; NONE: number; UP: number; DOWN: number; LEFT: number; RIGHT: number; }; declare var Extend: any; /** * @namespace Phaser.Math */ declare var PhaserMath: { Angle: any; Distance: any; Easing: any; Fuzzy: any; Interpolation: any; Pow2: any; Snap: any; RandomDataGenerator: any; Average: any; Bernstein: any; Between: any; CatmullRom: any; CeilTo: any; Clamp: any; DegToRad: any; Difference: any; Factorial: any; FloatBetween: any; FloorTo: any; FromPercent: any; GetSpeed: any; IsEven: any; IsEvenStrict: any; Linear: any; MaxAdd: any; MinSub: any; Percent: any; RadToDeg: any; RandomXY: any; RandomXYZ: any; RandomXYZW: any; Rotate: any; RotateAround: any; RotateAroundDistance: any; RoundAwayFromZero: any; RoundTo: any; SinCosTableGenerator: any; SmootherStep: any; SmoothStep: any; TransformXY: any; Within: any; Wrap: any; Vector2: any; Vector3: any; Vector4: any; Matrix3: any; Matrix4: any; Quaternion: any; RotateVec3: any; };