/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Circular ease-in/out. * * @function Phaser.Math.Easing.Circular.InOut * @since 3.0.0 * * @param {number} v - The value to be tweened. * * @return {number} The tweened value. */ declare var InOut: (v: any, overshoot: any) => number;