/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Find the angle of a segment from (x1, y1) -> (x2, y2). * * The difference between this method and {@link Phaser.Math.Angle.Between} is that this assumes the y coordinate * travels down the screen. * * @function Phaser.Math.Angle.BetweenY * @since 3.0.0 * * @param {number} x1 - The x coordinate of the first point. * @param {number} y1 - The y coordinate of the first point. * @param {number} x2 - The x coordinate of the second point. * @param {number} y2 - The y coordinate of the second point. * * @return {number} The angle in radians. */ declare var BetweenY: (x1: any, y1: any, x2: any, y2: any) => number;