/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Compute a random position vector in a spherical area, optionally defined by the given radius. * * @function Phaser.Math.RandomXYZ * @since 3.0.0 * * @param {Phaser.Math.Vector3} vec3 - The Vector to compute random values for. * @param {number} [radius=1] - The radius. * * @return {Phaser.Math.Vector3} The given Vector. */ declare var RandomXYZ: any;