/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; declare var EventEmitter: any; declare var GetValue: any; declare var InputPluginCache: any; declare var Key: any; declare var KeyCodes: any; declare var KeyCombo: any; declare var KeyMap: any; declare var ProcessKeyDown: any; declare var ProcessKeyUp: any; declare var SnapFloor: any; /** * @classdesc * The Keyboard Plugin is an input plugin that belongs to the Scene-owned Input system. * * Its role is to listen for native DOM Keyboard Events and then process them. * * You do not need to create this class directly, the Input system will create an instance of it automatically. * * You can access it from within a Scene using `this.input.keyboard`. For example, you can do: * * ```javascript * this.input.keyboard.on('keydown', callback, context); * ``` * * Or, to listen for a specific key: * * ```javascript * this.input.keyboard.on('keydown_A', callback, context); * ``` * * You can also create Key objects, which you can then poll in your game loop: * * ```javascript * var spaceBar = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE); * ``` * * _Note_: Many keyboards are unable to process certain combinations of keys due to hardware limitations known as ghosting. * See http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/ for more details. * * Also please be aware that certain browser extensions can disable or override Phaser keyboard handling. * For example the Chrome extension vimium is known to disable Phaser from using the D key, while EverNote disables the backtick key. * And there are others. So, please check your extensions before opening Phaser issues about keys that don't work. * * @class KeyboardPlugin * @extends Phaser.Events.EventEmitter * @memberOf Phaser.Input.Keyboard * @constructor * @since 3.10.0 * * @param {Phaser.Input.InputPlugin} sceneInputPlugin - A reference to the Scene Input Plugin that the KeyboardPlugin belongs to. */ declare var KeyboardPlugin: any;