/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Creates a new Pixel Perfect Handler function. * * Access via `InputPlugin.makePixelPerfect` rather than calling it directly. * * @function Phaser.Input.CreatePixelPerfectHandler * @since 3.10.0 * * @param {Phaser.Textures.TextureManager} textureManager - A reference to the Texture Manager. * @param {integer} alphaTolerance - The alpha level that the pixel should be above to be included as a successful interaction. * * @return {function} The new Pixel Perfect Handler function. */ declare var CreatePixelPerfectHandler: (textureManager: any, alphaTolerance: any) => (hitArea: any, x: any, y: any, gameObject: any) => boolean;