/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; declare var Contains: any; declare var GetPoint: any; declare var GetPoints: any; declare var Random: any; /** * @classdesc * A Circle object. * * This is a geometry object, containing numerical values and related methods to inspect and modify them. * It is not a Game Object, in that you cannot add it to the display list, and it has no texture. * To render a Circle you should look at the capabilities of the Graphics class. * * @class Circle * @memberOf Phaser.Geom * @constructor * @since 3.0.0 * * @param {number} [x=0] - The x position of the center of the circle. * @param {number} [y=0] - The y position of the center of the circle. * @param {number} [radius=0] - The radius of the circle. */ declare var Circle: any;